Games at a Christmas party work best when they are voluntary, last under 20 minutes, and don't put anyone on the spot. Two to three rounds throughout the evening are enough: a short one upon arrival, the main game after the main course, and perhaps something casual for later. The seventeen games listed here include duration, group size, materials, and instructions, along with the point at which they tend to lose momentum.

Games at a Christmas party work best when they are voluntary, last under 20 minutes, and don't put anyone on the spot. Two to three rounds throughout the evening are enough: a short one upon arrival, the main game after the main course, and perhaps something casual for later.
The seventeen games listed here include duration, group size, materials, and instructions, along with the point at which they tend to lose momentum. At the end, you'll find how to pace them throughout the evening and which formats are best avoided in a professional setting.
Six categories cover practically every evening: short games for arrival, quiz formats for large groups, team competitions, games requiring no materials, Secret Santa variations for adults, and screen-based puzzles. The number of people and the time of evening are the main factors in choosing the right one.
| Game | Duration | Group size | Materials | Effort | When during the evening |
|---|---|---|---|---|---|
| 👃Christmas Scent Guessing | 10-15 min | 8-60 | 6 jars | low | Arrival |
| 🤥Two Truths and a Lie | 15-25 min | 8-30 | Paper, pens | low | Arrival |
| 🔢Human Bingo | on the side | 15+ | Bingo cards | medium | Arrival |
| 🧠Christmas Pub Quiz | 45-60 min | 10-100 | Questions, microphone | medium | after dinner |
| 🎵Song Intro Quiz | 15-20 min | 10+ | Sound system | low | after dinner |
| ❄️Paper Snowball Fight | 5-10 min | 20-120 | Waste paper | low | late evening |
| 🏠Gingerbread House Competition | 25-30 min | 8-40 | Kits, icing | medium | after dinner |
| 🎁Blind wrapping | 15-20 min | 8-40 | Paper, ribbon | low | after dinner |
| ✏️Telephone Pictionary | 20-30 min | 6-30 | Notepads, pens | low | in between |
| 🔤Christmas ABC | 10-15 min | 4-25 | none | low | in between |
| 🤐Taboo under the Christmas tree | 15-25 min | 6-40 | Slips of paper | low | in between |
| 🎬Guess the movie quote | 10-15 min | any | none | low | in between |
| 🎲White elephant dice game | 30-45 min | 6-30 | Gifts, dice | low | after dinner |
| 📜Secret Santa with poems | 20-40 min | 6-25 | Gifts | low | after dinner |
| 🥤Blind Tasting | 20-30 min | 8-40 | 6 samples | medium | late evening |
| 🔍Close-up picture quiz | 15-20 min | 10+ | Projector, screen | medium | after dinner |
| 💬Who said that | 15-20 min | 10+ | Projector, screen | high | after dinner |
This overview assumes that the framework and format of the evening are already set. If you are still in the planning phase and deciding between a murder mystery dinner, a rustic lodge theme, or a classic meal, you can compare the formats in fifteen concepts for the Christmas party.
During arrival, only things that run in the background work: no microphones, no stage, and no moments where everyone has to listen at the same time. The first thirty minutes are for people to start conversations, and a game should encourage that, not interrupt it.

Six labeled jars contain cinnamon, cloves, orange peel, a pine branch, gingerbread spice, and vanilla. The jars are set up at the reception; everyone takes a sniff as they pass by and notes down their guess. The answers are revealed once everyone has arrived.
Goes wrong if the room smells strongly of food. In that case, the jars should be placed in the foyer or not used at all.
Each person writes down three sentences about their last Christmas; two are true, one is not. They are read out table by table, and the group votes by a show of hands. One round per table takes about two minutes.
Goes wrong if the group is larger than thirty people. Because everyone takes a turn individually, it will drag on for over half an hour.
Each card has sixteen squares with statements like "has spent Christmas abroad before." When you find someone who fits the description, have them sign the square. The first to get a full row reports to the reception.
It goes wrong if the fields are tailored to specific individuals. Otherwise, the icebreaker turns into a guessing game about colleagues.
For groups of about forty people or more, only games that are played in teams and can be explained in two sentences will work. Anything where individuals take turns will lose half the room in large groups.
Teams of four to six people, five rounds of six questions each: traditions, movies, music, pictures, and a round about your own company. Between rounds, tables swap answer sheets and grade each other.
It goes wrong if all the questions come from one niche. Anyone who doesn't know Christmas movies will end up sitting on the sidelines for an hour.
Play the first five seconds of twenty Christmas songs, followed by a fifteen-second pause to write down the answers. The order goes from easy to difficult.
It goes wrong if the volume is too low. With the sound of chatter in the room, no one will recognize a five-second intro.
A line of tape divides the area; both sides have three minutes to crumple waste paper into balls. Then, there is a sixty-second throwing phase. The side with fewer balls on their half wins.
It goes wrong if there are still glasses on the tables. Either clear them away beforehand or move to an open space.
The pub quiz is the most elaborate item on this list and the only one that warrants its own section. Ready-made question rounds with solutions, a scoring system, and a schedule can be found in the Christmas Quiz with 40 Questions.
Team building happens when two people who never usually work together have to accomplish something as a pair. It’s not the topic that makes the difference, but the grouping: teams should be mixed rather than formed by department.
Teams of three to four people each receive a kit and the same amount of decoration. After half an hour, everyone present casts their votes—three per person—but not for their own house.
It goes wrong if a management jury makes the decision. Having everyone vote is the entire difference between a competition and an evaluation.
Two people per team: one is blindfolded and wraps a package, while the other can only talk and cannot touch anything. After five minutes, the results are compared.
It goes wrong if the pairs come from the same department. The effect only works when the two barely know each other and have to coordinate their instructions first.
Each person writes a Christmas-themed sentence at the top of a notepad and passes it on. The next person draws the sentence and folds the paper over, and the person after that describes the drawing in words again.
It goes wrong if more than eight people are working on one notepad. Then half the group ends up waiting instead of drawing.
If you want to plan the evening as a team event from the start, you can find larger formats in our collection of ideas for team events.
Three games require absolutely no preparation: the Christmas ABC, Taboo, and guessing movie quotes. They are perfect for the moment when the service staff is still clearing the table and no one wants to get up.
Going around the circle, each person names a Christmas-related term starting with the next letter of the alphabet, from "Advent wreath" to "baked apple" to "cinnamon star." Anyone who takes longer than five seconds to think passes their turn.
It goes wrong if it turns into an elimination game. Whoever is out first ends up sitting on the sidelines for twenty minutes, so it is better to pass the turn instead of eliminating players.
A Christmas term must be explained without using the five most obvious related words, while your team tries to guess it. Sixty seconds per round. Homemade slips of paper beat store-bought sets because you can include inside jokes.
It goes wrong when a team includes multiple languages. Describing things in a foreign language is significantly harder than guessing.
Fifteen quotes from well-known Christmas movies are read aloud, and the tables keep track of their guesses. One point for the movie, one bonus point for the character.
It goes wrong when all the quotes are from the same decade. A mix spanning forty years keeps all age groups engaged.
For adults, games that allow you to stay seated, chat, and drop out at any time work best. That is why Secret Santa variations are so reliable: they have a clear structure, a set duration, and no one is put on the spot.
Each person brings a wrapped, pre-owned item, with a pre-agreed price limit. Players take turns rolling the dice: a six means you take a gift from the pile, a one means you swap with the person to your left. Gifts are only unwrapped once all of them have been distributed.
It goes wrong when the rules are only explained at the table. Two sentences in the invitation save ten minutes of discussion.
Each gift comes with a four-line poem that hints at the contents without naming them. The poem is read aloud before unwrapping, and the group tries to guess what it is.
It goes wrong when the event is scheduled on short notice. The group needs at least a week's lead time to prepare the gift and the poem.
Six types of punch or mulled wine are served anonymously and numbered; each person awards points and guesses the ranking by price. The reveal at the end is always a surprise.
It goes wrong when there is no non-alcoholic option. That leaves part of the group excluded from the start.
Technology is worth it for exactly one thing: games where everyone needs to look at the same image at the same time. As soon as there are more than thirty people in the room, a screen replaces the moderator because the question remains visible and no one has to ask for clarification.
Twenty extreme close-ups of Christmas-themed objects are shown for ten seconds each; tables take notes, and the answers are revealed all at once. The last five images are from your own company.
Goes wrong if the room is too bright. A projector loses all contrast in daylight, making the quiz simply unreadable.
Quotes from the past year—from meetings, chats, or emails—appear on the screen without names. The teams guess who said it. Every quote must be approved by the person quoted beforehand.
Goes wrong if a quote embarrasses someone. The game only works with lines that the person involved can laugh about themselves.
The decisive factor is the brightness in the room, not the image size. A little is enough for a darkened side room, significantly more is needed for a hall with ceiling lights over the buffet, and in full daylight, you won't be able to compete with the windows anyway. The overview of [projectors for event spaces] shows which values are realistic. You can do it without a screen, but then you lose the picture rounds.
Four categories consistently fail: games that put individuals on the spot, games involving physical contact, drinking games, and anything that asks about private matters. They appear on many lists because they work among friends, and that is exactly the difference when it comes to colleagues.
Solo karaoke without warning, charades in front of the whole group, or a year-in-review at the expense of specific individuals. As soon as a task is assigned to one person alone, it must be possible to say no without having to provide a reason.
The human knot, the living Christmas tree made of toilet paper, or anything involving sitting in a circle on the floor. Physical contact is tricky in a professional setting, and anyone who arrived in a skirt, a suit, or with a stiff knee is automatically left out.
At a company event, the employer is the host, and a game whose rules encourage drinking has no place there. The same standard applies to blind tastings: it’s about identifying, not about quantity.
Questions about relationships, living situations, background, or money have no place in a group where supervisors are also sitting at the table. Even seemingly harmless formats can go wrong if the questions were written by others and shown to no one beforehand.
From our experience at Renty, where we equip several thousand parties with technology every year: the most common reason for a game being cut short isn't that it's a bad game, but that it's played at the wrong time. What works at 8:00 PM falls flat at 11:00 PM because part of the group is already deep in conversation and no longer wants to get up.
Three windows throughout the evening, in this order: something short upon arrival, the main game after the main course, and nothing moderated after that. The time between courses should remain free, otherwise, it disrupts the service.

Upon arrival, run a format that doesn't require an announcement. The welcome follows afterward, while everyone is still standing, and should last no more than five minutes. How to structure such a speech is covered in the article on giving a speech at a Christmas party.
The one big game takes place after the main course. This is the only moment in the evening when everyone is full, alert, and seated at the same time. It shouldn't last longer than an hour. Afterward, music and conversation take over—at most, a snowball fight or a tasting, where participation remains visibly voluntary.
Two to three games are enough for an entire evening, each lasting 10–20 minutes, with the main one lasting at most 60. Any more than that quickly feels like a checklist being worked through, which is exactly the point where the willingness to participate drops off.
Group size changes the math. For up to about twenty people, a game can run longer because everyone can see what’s happening. From sixty people upwards, every rule must be explainable in two sentences. Moderation should be handled by one person with a microphone, and that is rarely the management: whoever is moderating cannot participate at the same time.
Once the selection is made, you can move on to the date, location, and the rest of the schedule. The complete guide to getting there can be found in the Christmas Party Guide.
Children's games rely on movement, competition, and elimination, while games for adults rely on guessing, talking, and staying seated. That is why most classic Christmas games from kindergarten and school cannot be transferred to a company party.
Guessing games can be transferred: Taboo, Pictionary, Telephone, and the Christmas ABC work for every age group because they don't require physical participation. Movement games like Musical Chairs, craft tasks without a clear result, and anything where people are gradually eliminated are not transferable. For a mixed party in a club or neighborhood, the more reliable approach is to have two separate rounds rather than a compromise that is too long for both sides.
Which games are suitable for a Christmas party?
Six categories cover practically every evening: short games for arrival like guessing Christmas scents or human bingo, quiz formats for large groups like a Christmas pub quiz, team competitions like building a gingerbread house or blind gift wrapping, games without any materials like Taboo and the Christmas ABC, Secret Santa variations for adults, and picture puzzles on a screen. The number of people and the time of evening determine which category fits best.
What are some simple Christmas games?
Without any preparation, three games can carry a segment: the Christmas ABC, where people take turns naming terms along the alphabet; Taboo under the Christmas tree using self-written slips of paper; and guessing movie quotes, where fifteen lines from well-known Christmas films are read aloud. All three take 10–25 minutes and work while seated, which is perfect for the moment when the service staff is still clearing tables.
Which Christmas games work for large groups?
From about forty people onwards, only games played in teams that can be explained in two sentences work well. Proven options include the Christmas pub quiz with teams of four to six people, a song intro quiz using the sound system, and the paper snowball fight, which gets the whole room moving in five minutes. Anything where individuals take turns one after another takes too long in large groups.
Which games are suitable for team building at a Christmas party?
Those where two people have to accomplish something together who otherwise never work together: the gingerbread house competition in teams of three, blind gift wrapping with blindfolds, and Telephone with drawings. The key is not the game, but the grouping. Teams should be mixed rather than formed by department, and judging should be done by everyone present rather than a jury from the management level.
How many games should you have at a Christmas party?
Two to three throughout the evening, each lasting 10-20 minutes, with the main game taking no more than 60. Any more feels like a checklist to get through. Spread them across three windows: something short upon arrival, the main game after the main course, and nothing moderated afterward. Keep the time between courses free, otherwise, you'll disrupt the service.
Which games should you avoid at a Christmas party?
Four categories consistently fail: games that put individuals on the spot, like surprise solo karaoke; games involving physical contact, such as the human knot; drinking games; and anything that asks for private information. These appear on many lists because they work among friends, but that is exactly the difference when it comes to colleagues. Whenever a task is directed at one person, they must be able to say no without having to explain why.
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